

The first thing you need is a Nexus Mods account, the website where most mods are posted. That being said, there are still a few tools, engine improvement mods, and more that you'll need before you can start modding. Just played an hour and THOROUGHLY enjoyed it, absolutely terrifying though.Since Skyrim SE is an updated version of Skyrim with more modern tech under the hood than the original game, preparing to mod it is easier than it is for older Bethesda games. I'll probably just stick with this set up now since, well, it works xD and I think I got most of the mods I could want to perfect a reasonably vanilla story-line playthrough (I'm a Skyrim first timer after all! So playing in VR as my first ever playthrough). After doing that it seems to run just fine ^^ I ended up downloading LOOT which flagged up a few clashes in my mods, and suggested compatibility patches between others (really nifty tool since it's difficult to manually track the compatibility between 50+ mods). It's the Vive, but I wonder if there is anything similar for that. You can check this SKSE video guide by Gopher too. There you can change or adjust different values and parameters of mods that come with MCM support. To access the MCM menu, just go into the in game menu and select “Mod Configuration Tool”. SkyUI VR (link found in the sidebar) can be installed like any other mod, through your mod manager. Then hit enter and you should see the info MO2: add SKSE as app to MO2 and launch it from there!Ĭongrats you have now installed SKSE :) To make sure that it is running, open console in game (tilde key) and type: Vortex: right click the file “ sksevr_loader.exe” (inside the SkyrimVR folder) and create a shortcut to the desktop.Then copy the 5 single files (all starting with sksevr_) and paste them into your SkyrimVR directory (where the SkyrimVR.exe is located).Pack/Zip the “ Data” folder and rename it to “ SKSE_Data” and install it as usual with your mod manager (drag-drop, or copy to the download folder of your manager) Ignore the “src” and " actionbindings" folder. Inside you´ll see 5 files and 3 folders.zip (get the VR version from the sidebar of this sub!!!) and extract it to your i.e. MO2 users: you have to add SKSE as app to MO2 and launch it from there! Vortex users: Remember that the game has to be launched via the created Desktop shortcut! SkyUI VR - adds the MCM to the game, a Mod Configuration Menu and improves UI for inventory and loot.

And thanks to u/SuperOdie we have a fully functional and working SKSE (Skyrim Script Extender to implement mods with additional or altered scripts) has been supporting SkyrimVR for almost two years now and works totally fine.
